Every frame of sonic mania intro3/8/2024 ![]() But Mania's rendition feels new and inspired, mixing in old and new stage mechanics to create a level that feels very much its own thing. Green Hill has been in 7 games to date (8 once the Sonic Team title Forces comes out later this year) and frankly feels tired for it. The extra colour depth of the art breathes new life into levels we've seen many times before, even in the case of Green Hill Zone, the game's opening act. It utilises Whitehead's 'Retro Engine' to build a game that feels like how you remember the original games, pulling them into the 21st century with a 32 bit colour palette and a full HD, 60fps presentation. Built by Christian 'Taxman' Whitehead, Simon 'Stealth' Thomley (the minds behind the mobile remakes of Sonic 1, 2 and CD) alongside Pagoda West Games and various other contributors, Mania is a remix of the classic games' greatest moments alongside brand new stages. Sonic Mania is a sequel 23 years in the making. It's indicative of Sonic Mania's understanding of the series, then, that it throws it out completely and replaces it with a quick shot of Doctor Robotnik’s Mean Bean Machine. A chore to deal with from start to finish, with instant-death drop platforms that punished even the most attentive player. The boss of Chemical Plant Act 2 was rubbish in Sonic 2. I originally wrote this review for Kotaku UK (RIP), mirrored here now.
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